![]() Profits are derived from selling virtual goods, renting land, and a broad range of services. According to figures published by Linden Lab, about 64,000 users made a profit in Second Life in February 2009, of whom 38,524 made less than US$10, while 233 made more than US$5000. Customer USD wallets obtained from Linden Dollar sales on the Lindex are most commonly used to pay Second Life 's own subscription and tier fees only a relatively small number of users earn enough profit to request a refund to PayPal. L$ can be purchased using US dollars and other local currencies on the LindeX exchange provided by Linden Lab. Services include business management, entertainment, and custom content creation (which can be broken up into the following six categories: building, texturing, scripting, animating, art direction, and the position of producer/project funder). Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. In 2013, Linden Labs released an info graphic that showed that over 10 years $3.2 billion in transactions for virtual goods had exchanged between Second Life residents, with an average of 1.2 million daily transactions. Gross resident earnings are US$55 million in 2009 – 11% growth over 2008. In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, and in September 2006 Second Life was reported to have a GDP of $64 million. A resident with a surplus of Linden Dollars earned via a Second Life business or experiential play can request to refund their Linden Dollar surplus to PayPal. Linden Dollars have no monetary value and are not redeemable for monetary value from Linden Lab. The 'Linden Dollar' is a closed-loop virtual token for use only within the Second Life platform. L$ can be used to buy, sell, rent or trade land or goods and services with other users. Second Life has an internal economy and closed-loop virtual token called the 'Linden dollar (L$)'. #LSL WRITE TO NOTECARD UPGRADE#However, the vast majority of casual users of Second Life do not upgrade beyond the free 'basic' account. This stipend, if changed into USD, means that the actual cost for the benefit of extended tech support for an annual payment of US$72 is only about US$14, depending on the currency exchange rates. Certain accounts created during an earlier period may receive L$400. This amount has decreased since the original stipend of L$500, which is still paid to older accounts. A Premium membership (US$11.99 monthly, US$32.97 quarterly, or US$99 annually) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member's avatar account, and after 45 days that resident will receive a L$700 bonus, making it L$1,000 for that week. Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person (5 per household, 2 per 24 hours) but at present does not do so. There is no charge for creating a Second Life account or for making use of the world for any period of time. ![]()
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